Virtual Worlds Forum

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Marketers failing inside Second Life

Comments [1] | 6 April 2007

Hamburg-based research firm Komjuniti has published the first extensive survey of Resident attitudes toward marketing in Second Life. MTV, Coke, Dell, American Apparel - they are all at it. The results [PDF] are that 72% of 200 respondents said they were disappointed with real world company activities in Second Life; just over 40% considered these efforts a one-off not likely to last. Only 7% of respondents in the Komjuniti study say that SL-based promotion would have a positive impact on their future buying behavior. It gets worse. As GigaOm reports:
To play in Second Life, corporations must first come to a humbling realization: in the context of the fantastic, their brands as they exist in the real world are boring, banal, and unimaginative. Car companies are trying to compete with college kids who turn a virtualautomotive showroom into a 24/7 hiphop dance party, and create lovingly designed muscle cars that fly, and auction off for $2000 in real dollars at charity auctions.

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[...] Virtual Worlds Forum Blog » Blog Archive » Marketers failing inside Second Life (tags: advertising advertising2.0 marketing marketing2.0 social.media new.media) [...]

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