Cisco's Virtual Worlds Blog has taken a look at the influx of venture capital into virtual worlds companies, analysing 25 deals with a cumulative value of $1.26 billion (although, as they admit, much of that comes from two acquisitions: Disney/Club Penguin, and Intel/Havok). However, writer Christian Renaud has made some interesting points about what's being done with the rest of this investment, and what it means for the future.
First, they suggest that there've been a lot of virtual world startups being funded by friends, family and angel investors in their early days, although some of those haven't been able to turn that into a commercial product. Others are seeking their first funding from VC firms, while Renaud also points out that a number of companies have shifted strategy away from recreational or training simulations towards consumer virtual worlds.
Other trends noted include the investments in firms like Electric Sheep and Millions Of Us by CBS and Omnicom respectively, as well as the plethora of deals involving in-world or in-game advertising companies like Massive, IGA and Double Fusion. It's a neat analysis of where the industry's at, and one that also predicts an intriguing 2008, judging by the number of companies seemingly almost at the stage of launching their new products.
(via Cisco Virtual Worlds Blog)
Virtual Worlds Forum blog
Cisco analyses virtual world VC deals: predicts interesting times ahead
Comments [1] | 9 November 2007
Cisco's Virtual Worlds Blog has taken a look at the influx of venture capital into virtual worlds companies, analysing 25 deals with a cumulative value of $1.26 billion (although, as they admit, much of that comes from two acquisitions: Disney/Club Penguin, and Intel/Havok). However, writer Christian Renaud has made some interesting points about what's being done with the rest of this investment, and what it means for the future.
First, they suggest that there've been a lot of virtual world startups being funded by friends, family and angel investors in their early days, although some of those haven't been able to turn that into a commercial product. Others are seeking their first funding from VC firms, while Renaud also points out that a number of companies have shifted strategy away from recreational or training simulations towards consumer virtual worlds.
Other trends noted include the investments in firms like Electric Sheep and Millions Of Us by CBS and Omnicom respectively, as well as the plethora of deals involving in-world or in-game advertising companies like Massive, IGA and Double Fusion. It's a neat analysis of where the industry's at, and one that also predicts an intriguing 2008, judging by the number of companies seemingly almost at the stage of launching their new products.
(via Cisco Virtual Worlds Blog)
Comments [1]
Add yours
Commenting is not available in this weblog entry.Sign-up for updates
Categories
Videos & presentations
- Lord Puttnam’s keynote text - VWF07 23.10.07
- Richard Dawkins on virtual worlds 13.08.07
Podcasts
- Richard Bartle, inventor of virtual worlds 09.10.08
- JIM BOWER, FOUNDER OF WHYVILLE 09.10.08
- SXSW / VWF Party 08.10.08
- NORBERT MEINIKE AT TWINITY 07.10.08
- AREND STÜHRMANN, EVE ONLINE 07.10.08
- CEO of K Zero: Nic Mitham 28.08.08
Newsletters
- Sign up for our newsletter 18.01.08

1 comments
09.11.07 at 14:11